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UX and Design Research

My more "structured"  design and UX work focuses on  gathering specific player performance data( custom game analytics flags, etc.), in combination with more general methods (KPI analysis, AB testing, player interviews, playtest heatmaps, resource modeling) to improve the Player Experience.

In this section I have included examples of two methodologies I base my work on quite often - Pacing Models ( which can be used in a broad range of situations - from content analysis to planing player action economy/sessioning ) and Player Persona model (an industry standard for understanding and predicting the needs of your player base)

These approaches have been central to my work for Remedy Entertainment, Pixel Federation, OrderOfMeta, Sciplay and Aalto University.

Additionally I included  "Character Diamonds" method for character building (quite useful in story-driven LiveOps Content) . I am also interested in more "high level" theory problems related to player perception and experience, as well as gamification of education. 

 

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