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Jam Games, Prototypes and Othe Projects


From game jam projects to sketches, prototypes and digital art instalations .

Even if of smaller scale a lot of these projects were imporant "stepping stones" to my current understanding of game design and player experience.
A short description is available for each project at the bottom of the image.

 

SuperBattleCombatFighters

SuperBattleCombatFighters

A "turn based bullet top-down bullet hell" /Gameplay and Level Design/ Winner PlayIT Game Jam 2012

Player Needs

Player Needs

Analysis of Player needs and potential design answers for a mobile strategy game. Commissioned by Creative Six group.

Depth

Depth

A short game of underwater exploration /Level Design, Light Effects and 3D Modeling/

Re-Discovering the Vrouw Maria

Re-Discovering the Vrouw Maria

Archeological VR Installation Museum Installation /Navigation and UX Design , QA/

Level Design Process

Level Design Process

A simple pre-producition pipeline

The Quincy Accident

The Quincy Accident

A non-euclidean puzzle "horror" game. /Game Design, 3D Art/ Winner Exile Jam Spring 2014.

Crazy Lemmings

Crazy Lemmings

An experimental co-op platformer in which 2 players control a single character via voice input. /Game Design, Level Design, 3D Modeling, Team management/

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