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Spell Spinner was an innovative attempt to combine a core action normally associated with casino games and actually use it as an random number generation mechanic for a traditionally mid-core mobile RPG. As a senior UI/UX designer my work covered the creation of various screens and ensuring the best possible readability, ease of use and satisfying feedback.

The Spinner
Interacting with the "spinner" gauntlet was at the center of moment to moment gameplay. As such all aspects of presentation - from spinning, individual mana symbols locking, power acquisition for the different heroes and hero abilities - all of this needed to be as polished and understandable as possible.

Hero and Enemy Actions - Turn Phases and Sequencing 
It was important to make sure that all actions happening in a turn are clearly communicated - Ability Use and Spin, Mana Acquisition, Action Phase. Enemy ability use, turn order and attack countdowns were other points of focus. 

RPG Screens and Summoning

The other set of features my work was build around properly building and executing the game's various RPG related screens such as Hero Preview, Skill Trees, Ability Unlocks and Ascension.

Responsibilities:
- Wireframing and Mock-Ups 
- UI and UX Design
- Feedback and polish for both core and meta mechanics

 

Tools Used:

Unity 5 ; Adobe Photoshop CS 5; Confluence; Jira; Figma

Spell Spinner
 

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