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Space Nation Navigator is a mobile game in which players engage in 36 unique mini-games, split into 12 different educational categories.

 

The games were developed together in collaboration with NASA and Axiom Space, with the goal of teaching young people more about space exploration and STEM.

The game's free-to-play monetization was build on player progression in different  Badge Categories - By completing challenges in certain categories players earn badges and badge levels, gives them access to more mini-games and educational content.

 

Navigator's main goal is competition on different leader boards with the chance for real-life astronaut training for the top players - However the game also has a single player component in the from of a weekly adventure players get to unlock.

This was the first project in which I have also been engaged in a producer capacity for a team of 7 game developers and artists , tasked with delivering majority of game content under tight production schedules and variety of non-standard situations. 


 

 


 

Responsibilities:

- Designing and documentation of game mechanics 
- Wireframing and mocking up UI
- Creating playable prototypes the various mini-games
-Designed and balanced badge meta game and in-game economy

Tools Used:

Unity 5 ; JIRA ; Adobe Photoshop CC ; Adobe InDesign CC; Microsoft Excel ; Microsoft Power Point

Space Nation
 

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